In QC however every character is similar to each other, all being able to gain speed by strafejumping, pick up the same items, deal the same damage, etc, with the "twist" of active and passive abilities. In those games every character is different and somewhat unique, and even then there really clear and defined metas. QC is not asymmetrical in the same way the games you mentioned are. And I guarantee you won’t see many more competitive or casual shooters alike anymore involving no-name, no-face playable characters in the near future. That’s all the evidence you should need that “hero” game design is as much of a marketing gimmick these days as battle royales are. Not to mention all of the champions aren’t even as competitively viable as one another.Īs much as people try and push this image of a game with many options with insanely calculated interplay based on champion picks, it’s far more often just people running a few picks and the whole champion/hero systems end up seeming more like marketing gimmicks to give characters for people to love and obsess over to give the game staying power and an easy excuse to add in low skill abilities to make the game more accessible rather than deeper and more interesting mechanics.įor Christ’s sake the new call of duty is going to be based around “heroes” for its multiplayer along with a battle royale mode. This game is still in early access and many of the champions are already insanely cheesy (doom, bj, dire orb, keels spam, traps, most everything about clutch). And that is insanely one-dimensional to play against. Not to mention characters needing all unique kits often times translates to ez abilities that new and low skill players rely on for kills instead of the core of the shooter. Not because a hero or champion had poor design and needed a rework but people just desperately want that character to be viable at all costs. And that often time leads to irrational community outcries that lead to poor balancing. People literally make porn about their favorite characters. Games like Overwatch and Siege, if you glimpse at their main subreddits, they are full of character art and people obsessing over their mains. Characters are probably the go-to for shooters these days primarily for marketing. There is too much pressure these days for new characters to constantly get pushed out for the entire lifecycle of a game, typically in shooters leading to frustrating gimmicks when ideas naturally start running short. Shooters are a different beast than fighting games and while asymmetry is a wellspring of more depth for a game, hero systems aren’t a necessity for depth or asymmetry. Games like Overwatch on ladder have been dominated by a few heroes since launch and it took almost a year of constant buffs, nerfs and releasing of new heroes all for the express purpose of killing comps full of high mobility heroes because mobility dominated so hard. While I would have agreed with you a while ago, I think it’s an overblown gimmick that if done improperly leads to the stalest conceivable games. There are a few devs that roam this reddit. Topic for newbies in QC (guides, tutorials, tips)ĭownload the Game! Welcome to Quake Champions Reddit! Please refer to our rules located on the sidebar.Quake Discords (all regions, pickups, tournaments, casual).
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